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@@ -1,956 +0,0 @@
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-/*
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- * *********************************************************************************************************************
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- *
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- * !!
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- * .F88X
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- * X8888Y
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- * .}888888N;
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- * i888888N; .:! .I$WI:
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- * R888888I .'N88~ i8}+8Y&8"l8i$8>8W~'>W8}8]KW+8IIN"8&
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- * .R888888I .;N8888~ .X8' "8I.!,/8" !%NY8`"8I8~~8>,88I
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- * +888888N; .8888888Y "&&8Y.}8,
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- * ./888888N; .R888888Y .'}~ .>}'.`+> i}! "i' +/' .'i~ !11,.:">, .~]! .i}i
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- * ~888888%: .I888888l .]88~`1/iY88Ii+1'.R$8$8]"888888888> Y8$ W8E X8E W8888'188Il}Y88$*
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- * 18888888 E8888881 .]W%8$`R8X'&8%++N8i,8N%N8+l8%` .}8N:.R$RE%N88N%N$K$R 188,FE$8%~Y88I
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- * .E888888I .i8888888' .:$8I;88+`E8R:/8N,.>881.`$8E/1/]N8X.Y8N`"KF&&FK!'88*."88K./$88%RN888+~
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- * 8888888I .,N888888~ ~88i"8W,!N8*.I88.}888%F,i$88"F88" 888:E8X.>88!i88>`888*.}Fl1]*}1YKi'
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- * i888888N' I888Y ]88;/EX*IFKFK88X K8R .l8W 88Y ~88}'88E&%8W.X8N``]88!.$8K .:W8I
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- * .i888888N; I8Y .&8$ .X88! i881.:%888>I88 ;88] +88+.';;;;:.Y88X 18N.,88l .+88/
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- * .:R888888I
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- * .&888888I Copyright (c) 2009-2020. 博锐尚格科技股份有限公司
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- * ~8888'
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- * .!88~ All rights reserved.
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- *
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- * *********************************************************************************************************************
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- */
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-
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-import {
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- SGraphItem,
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- SGraphPointListDelete,
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- SGraphPointListInsert,
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- SGraphPointListUpdate,
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- SLineStyle
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-} from "@persagy-web/graph";
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-import { SKeyCode, SMouseEvent, SUndoStack } from "@persagy-web/base/";
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-import {
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- SColor,
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- SLine,
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- SLineCapStyle,
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- SPainter,
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- SPoint,
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- SPolygonUtil,
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- SRect,
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- SSize
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-} from "@persagy-web/draw";
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-import { SItemStatus, ItemOrder } from "@persagy-web/big";
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-import { Marker } from "../type/Marker";
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-import { SMathUtil } from "@persagy-web/big/lib/utils/SMathUtil";
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-import { SGraphEdit } from ".."
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-
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-/**
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- * 编辑多边形
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- *
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- * @author 韩耀龙 <han_yao_long@163.com>
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- */
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-export class SBasePolygonEdit extends SGraphEdit {
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- /** X 坐标最小值 */
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- private minX = Number.MAX_SAFE_INTEGER;
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- /** X 坐标最大值 */
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- private maxX = Number.MIN_SAFE_INTEGER;
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- /** Y 坐标最小值 */
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- private minY = Number.MAX_SAFE_INTEGER;
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- /** Y 坐标最大值 */
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- private maxY = Number.MIN_SAFE_INTEGER;
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- /** 图例节点对象数据 */
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- data: Marker;
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- /** 轮廓线坐标 */
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- private pointList: SPoint[] = [];
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- get getPointList(): SPoint[] {
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- return this.pointList;
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- } // Get getPointList
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- set setPointList(arr: SPoint[]) {
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- this.pointList = arr;
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- this.update();
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- } // Set getPointList
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-
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- /** 当前状态 */
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- protected _status: number = SItemStatus.Normal;
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- get status(): SItemStatus {
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- return this._status;
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- } // Get status
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- set status(value: SItemStatus) {
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- this._status = value;
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- this.undoStack.clear();
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- this.update();
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- } // Set status
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-
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- /** 边框颜色 */
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- _strokeColor: SColor = SColor.Black;
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- /** 画笔颜色 */
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- get strokeColor(): SColor {
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- return this._strokeColor;
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- } // Get strokeColor
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- set strokeColor(v: SColor) {
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- this._strokeColor = v;
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- this.update();
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- } // Set strokeColor
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-
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- /** 填充颜色 */
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- _fillColor: SColor = new SColor("#2196f3");
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- get fillColor(): SColor {
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- return this._fillColor;
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- } // Get fillColor
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- set fillColor(v: SColor) {
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- this._fillColor = v;
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- this.update();
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- } // Set fillColor
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-
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- /** 边框样式 */
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- _lineStyle: SLineStyle = SLineStyle.Solid;
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- get lineStyle(): SLineStyle {
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- return this._lineStyle;
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- } // Get lineStyle
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- set lineStyle(v: SLineStyle) {
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- this._lineStyle = v;
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- this.update();
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- } // Set lineStyle
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-
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- /** 边框的宽只可输入像素宽 */
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- _lineWidth: number = 1;
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- get lineWidth(): number {
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- return this._lineWidth;
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- } // Get lineWidth
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- set lineWidth(v: number) {
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- this._lineWidth = v;
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- this.update();
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- } // Set lineWidth
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-
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- /** 是否闭合 */
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- closeFlag: boolean = false;
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- /** 鼠标移动点 */
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- private lastPoint: SPoint | null = null;
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- /** 当前鼠标获取顶点对应索引 */
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- private curIndex: number = -1;
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- /** 当前鼠标获取顶点对应坐标 */
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- private curPoint: null | SPoint = null;
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- /** 灵敏像素 */
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- private len: number = 10;
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- /** 场景像素内部将灵敏像素换算为场景实际距离 */
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- private scenceLen: number = 15;
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- /** 场景像素 */
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- private isAlt: boolean = false;
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- /** undo/redo 堆栈 */
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- protected undoStack: SUndoStack = new SUndoStack();
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-
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- /**
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- * 构造函数
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- *
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- * @param parent 指向父对象
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- * @param data 图例节点对象数据
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- */
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- constructor(parent: SGraphItem | null, data: Marker) {
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- super(parent);
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- // this.textItem.originPosition = STextOrigin.Centrum;
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- // this.textItem.isTransform = false;
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- this.zOrder = ItemOrder.polygonOrder;
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- this.data = data;
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- this.name = data.name;
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- this.showSelect = false;
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- // this.text = data.Name;
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- if (data.style) {
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- this.setPointList = [];
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- let setPointList: SPoint[];
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- if (data.style.outLine) {
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- if (data.style.outLine[0] instanceof SPoint) {
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- // @ts-ignore
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- this.setPointList = data.style.outLine;
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- } else {
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- setPointList = data.style.outLine.map(i => {
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- return (new SPoint(i.x, i.y))
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- })
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- this.setPointList = setPointList;
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- }
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- }
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-
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- // 样式相关
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- if (data.style.default) {
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- // 颜色
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- if (data.style.default.strokeColor) {
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- this.strokeColor = new SColor(data.style.default.strokeColor)
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- }
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-
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- // 线宽
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- if (data.style.default.lineWidth) {
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- this.lineWidth = data.style.default.lineWidth
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- }
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-
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- // 线样式
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- if (data.style.default.lineStyle) {
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- this.lineStyle = data.style.default.lineStyle
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- }
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-
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- // 填充色
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- if (data.style.default.fillColor) {
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- this.fillColor = new SColor(data.style.default.fillColor)
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- }
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- }
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- }
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- // if (data) {
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- // if (data.Properties.Zorder) {
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- // this.zOrder = data.Properties.Zorder;
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- // }
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- // // 设置线宽
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-
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- // if (data.Properties.TextPos) {
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- // this.textItem.moveTo(data.Properties.TextPos.X, data.Properties.TextPos.Y);
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- // }
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- // if (data.Properties.color) {
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- // this.color = new SColor(data.Properties.color);
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- // }
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- // if (data.Properties.font) {
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- // this.font = new SFont("sans-serif", data.Properties.font);
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- // }
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- // if (data.Properties && data.Properties.IsActive) {
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- // this.isActive = data.Properties.IsActive;
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- // }
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- // }
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- // 监听多边形创建完成事件,并动态计算文本位置
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- // this.connect("finishCreated", this, () => {
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- // // 计算文本位置
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- // let x: number = this.getPointList.reduce((pre, cur, index, arr) => {
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- // return pre + (cur.x / arr.length)
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- // }, 0),
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- // y: number = this.getPointList.reduce((pre, cur, index, arr) => {
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- // return pre + (cur.y / arr.length)
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- // }, 0);
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- // this.textItem.moveTo(x, y);
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- // })
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- }
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-
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- //////////////////
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- // 以下为对pointList 数组的操作方法
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-
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- /**
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- * 储存新的多边形顶点
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- *
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- * @param x 点位得 x 坐标
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- * @param y 点位得 y 坐标
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- * @param i 储存所在索引
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- * @return 添加的顶点
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- */
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- insertPoint(x: number, y: number, i: number | null = null): SPoint {
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- const point = new SPoint(x, y);
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- if (i == null) {
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- this.pointList.push(point);
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- } else {
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- this.pointList.splice(i, 0, point);
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- }
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-
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- this.update();
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- return point;
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- } // Function insertPoint()
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-
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- /**
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- * 删除点位
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- *
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- * @param i 删除点所在的索引
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- * @return 索引不在数组范围则返回 null
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- */
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- deletePoint(i: number | null = null): SPoint | null {
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- let point;
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- if (i != null) {
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- if (i >= this.pointList.length || i < 0) {
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- point = null;
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- } else {
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- point = new SPoint(this.pointList[i].x, this.pointList[i].y);
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- this.pointList.splice(i, 1);
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- }
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- } else {
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- if (this.pointList.length) {
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- point = this.pointList[this.pointList.length - 1];
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- this.pointList.pop();
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- } else {
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- point = null;
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- }
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- }
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-
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- this.curIndex = -1;
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- this.curPoint = null;
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- this.update();
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- return point;
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- } // Function deletePoint()
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-
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- /**
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- * 多边形顶点的移动位置
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- *
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- * @param x 点位得 x 坐标
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- * @param y 点位得 y 坐标
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- * @param i 点位得 i 坐标
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- * @return 移动对应得点。如果索引无法找到移动顶点,则返回 null
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- */
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- movePoint(x: number, y: number, i: number): SPoint | null {
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- let point
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- if (i >= this.pointList.length || i < 0) {
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- return null;
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- }
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-
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- if (this.pointList.length) {
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- this.pointList[i].x = x;
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- this.pointList[i].y = y;
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- }
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-
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- point = this.pointList[i];
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- return point;
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- } // Function movePoint()
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-
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- /**
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- * 展示状态 -- 绘制多边形数组
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- *
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- * @param painter 绘制类
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- * @param pointList 绘制多边形数组
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- */
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- protected drawShowPolygon(painter: SPainter, pointList: SPoint[]): void {
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- painter.save();
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- painter.pen.lineCapStyle = SLineCapStyle.Square;
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- painter.pen.color = this.strokeColor;
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- painter.brush.color = this.fillColor;
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- painter.pen.lineWidth = painter.toPx(this.lineWidth);
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- if (this.lineStyle == SLineStyle.Dashed) {
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- painter.pen.lineDash = [
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- painter.toPx(this.lineWidth * 3),
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- painter.toPx(this.lineWidth * 7)
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- ];
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- } else if (this.lineStyle == SLineStyle.Dotted) {
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- painter.pen.lineDash = [
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- painter.toPx(this.lineWidth),
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- painter.toPx(this.lineWidth)
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- ];
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- }
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-
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- if (this.selected) {
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- painter.shadow.shadowBlur = 10;
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- painter.shadow.shadowColor = new SColor(`#00000033`);
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- painter.shadow.shadowOffsetX = 5;
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- painter.shadow.shadowOffsetY = 5;
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- } else {
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- painter.shadow.shadowColor = SColor.Transparent;
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- }
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-
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- painter.drawPolygon([...pointList]);
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- painter.restore();
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- } // Function drawShowPolygon()
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-
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- /**
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- * 创建状态 -- 绘制多边形数组
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- *
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- * @param painter 绘制类
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- * @param pointList 绘制多边形数组
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- */
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- protected drawCreatePolygon(painter: SPainter, pointList: SPoint[]): void {
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- painter.pen.lineCapStyle = SLineCapStyle.Square;
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- painter.pen.color = this.strokeColor;
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- painter.pen.lineWidth = painter.toPx(this.lineWidth);
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- if (this.lastPoint && pointList.length) {
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- painter.drawLine(
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- pointList[pointList.length - 1].x,
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- pointList[pointList.length - 1].y,
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- this.lastPoint.x,
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- this.lastPoint.y
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- );
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- }
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-
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- painter.drawPolyline(pointList);
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- painter.pen.color = SColor.Transparent;
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- painter.brush.color = new SColor(this.fillColor.value);
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- painter.pen.lineWidth = painter.toPx(this.lineWidth);
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- if (this.lastPoint) {
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- painter.drawPolygon([...pointList, this.lastPoint]);
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- // 绘制顶点块
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- painter.pen.color = SColor.Black;
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- painter.brush.color = SColor.White;
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- pointList.forEach(item => {
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- painter.drawCircle(item.x, item.y, painter.toPx(this.len / 2));
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- });
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- // 如果最后一个点在第一个点的灵敏度范围内,第一个点填充变红
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- if (this.pointList.length) {
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- if (
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- SMathUtil.pointDistance(
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- this.lastPoint.x,
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- this.lastPoint.y,
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- this.pointList[0].x,
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- this.pointList[0].y
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- ) < this.scenceLen
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- ) {
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- // 绘制第一个点的顶点块
|
|
|
- painter.pen.color = SColor.Black;
|
|
|
- painter.brush.color = SColor.Red;
|
|
|
- painter.drawCircle(
|
|
|
- this.pointList[0].x,
|
|
|
- this.pointList[0].y,
|
|
|
- painter.toPx(this.len / 2)
|
|
|
- );
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- painter.drawPolygon(pointList);
|
|
|
- }
|
|
|
- } // Function drawCreatePolygon()
|
|
|
-
|
|
|
- /**
|
|
|
- *
|
|
|
- * 编辑状态 -- 绘制多边形数组
|
|
|
- *
|
|
|
- * @param painter 绘制类
|
|
|
- * @param pointList 绘制多边形数组
|
|
|
- */
|
|
|
- protected drawEditPolygon(painter: SPainter, pointList: SPoint[]): void {
|
|
|
- // 展示多边形
|
|
|
- painter.pen.lineCapStyle = SLineCapStyle.Square;
|
|
|
- painter.pen.color = this.strokeColor;
|
|
|
- painter.pen.lineWidth = painter.toPx(this.lineWidth);
|
|
|
- painter.brush.color = new SColor(this.fillColor.value);
|
|
|
- painter.drawPolygon([...pointList]);
|
|
|
- // 绘制顶点块
|
|
|
- painter.pen.color = SColor.Black;
|
|
|
- painter.brush.color = SColor.White;
|
|
|
- pointList.forEach((item, index) => {
|
|
|
- painter.brush.color = SColor.White;
|
|
|
- if (index == this.curIndex) {
|
|
|
- painter.brush.color = new SColor("#2196f3");
|
|
|
- }
|
|
|
-
|
|
|
- painter.drawCircle(item.x, item.y, painter.toPx(this.len / 2));
|
|
|
- });
|
|
|
- } // Function drawCreatePolygon()
|
|
|
-
|
|
|
- /**
|
|
|
- * 编辑状态操作多边形数组
|
|
|
- *
|
|
|
- * @param event 鼠标事件
|
|
|
- */
|
|
|
- protected editPolygonPoint(event: SMouseEvent): void {
|
|
|
- // 判断是否为删除状态 isAlt = true为删除状态
|
|
|
- if (this.isAlt) {
|
|
|
- // 1 判断是否点击在多边形顶点
|
|
|
- let lenIndex = -1; // 当前点击到的点位索引;
|
|
|
- let curenLen = this.scenceLen; // 当前的灵敏度
|
|
|
- this.pointList.forEach((item, index) => {
|
|
|
- let dis = SMathUtil.pointDistance(
|
|
|
- event.x,
|
|
|
- event.y,
|
|
|
- item.x,
|
|
|
- item.y
|
|
|
- );
|
|
|
- if (dis < curenLen) {
|
|
|
- curenLen = dis;
|
|
|
- lenIndex = index;
|
|
|
- }
|
|
|
- });
|
|
|
-
|
|
|
- // 若点击到,对该索引对应的点做删除
|
|
|
- if (lenIndex != -1) {
|
|
|
- if (this.pointList.length <= 3) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- const delePoint = new SPoint(
|
|
|
- this.pointList[lenIndex].x,
|
|
|
- this.pointList[lenIndex].y
|
|
|
- );
|
|
|
- this.deletePoint(lenIndex);
|
|
|
- // 记录顶点操作记录压入堆栈
|
|
|
- this.recordAction(SGraphPointListDelete, [
|
|
|
- this.pointList,
|
|
|
- delePoint,
|
|
|
- lenIndex
|
|
|
- ]);
|
|
|
- }
|
|
|
- } else {
|
|
|
- // 1 判断是否点击在多边形顶点
|
|
|
- this.curIndex = -1;
|
|
|
- this.curPoint = null;
|
|
|
- let lenIndex = -1; // 当前点击到的点位索引;
|
|
|
- let curenLen = this.scenceLen; // 当前的灵敏度
|
|
|
- this.pointList.forEach((item, index) => {
|
|
|
- let dis = SMathUtil.pointDistance(
|
|
|
- event.x,
|
|
|
- event.y,
|
|
|
- item.x,
|
|
|
- item.y
|
|
|
- );
|
|
|
- if (dis < curenLen) {
|
|
|
- curenLen = dis;
|
|
|
- lenIndex = index;
|
|
|
- }
|
|
|
- });
|
|
|
- this.curIndex = lenIndex;
|
|
|
- // 2判断是否点击在多边形得边上
|
|
|
- if (-1 == lenIndex) {
|
|
|
- let len = SMathUtil.pointToLine(
|
|
|
- new SPoint(event.x, event.y),
|
|
|
- new SLine(this.pointList[0], this.pointList[1])
|
|
|
- ),
|
|
|
- index = 0;
|
|
|
- if (this.pointList.length > 2) {
|
|
|
- for (let i = 1; i < this.pointList.length; i++) {
|
|
|
- let dis = SMathUtil.pointToLine(
|
|
|
- new SPoint(event.x, event.y),
|
|
|
- new SLine(this.pointList[i], this.pointList[i + 1])
|
|
|
- );
|
|
|
- if (i + 1 == this.pointList.length) {
|
|
|
- dis = SMathUtil.pointToLine(
|
|
|
- new SPoint(event.x, event.y),
|
|
|
- new SLine(this.pointList[i], this.pointList[0])
|
|
|
- );
|
|
|
- }
|
|
|
- if (dis.MinDis < len.MinDis) {
|
|
|
- len = dis;
|
|
|
- index = i;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // 判断是否有点
|
|
|
- if (len.Point) {
|
|
|
- // 点在了多边形的边上
|
|
|
- if (len.MinDis <= this.scenceLen) {
|
|
|
- this.pointList.splice(index + 1, 0, len.Point);
|
|
|
- // 记录新增顶点操作记录压入堆栈
|
|
|
- this.recordAction(SGraphPointListInsert, [
|
|
|
- this.pointList,
|
|
|
- len.Point,
|
|
|
- index + 1
|
|
|
- ]);
|
|
|
- } else {
|
|
|
- //没点在多边形边上也没点在多边形顶点上
|
|
|
- super.onMouseDown(event);
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- // 当捕捉到顶点后 ,记录当前点的xy坐标,用于undo、redo操作
|
|
|
- this.curPoint = new SPoint(
|
|
|
- this.pointList[this.curIndex].x,
|
|
|
- this.pointList[this.curIndex].y
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- // 刷新视图
|
|
|
- this.update();
|
|
|
- }
|
|
|
- } // Function editPolygonPoint()
|
|
|
-
|
|
|
- /////////////////////
|
|
|
- // undo、redo相关操作
|
|
|
- /**
|
|
|
- * 记录相关动作并推入栈中
|
|
|
- *
|
|
|
- * @param SGraphCommand 相关命令类
|
|
|
- * @param any 对应传入参数
|
|
|
- */
|
|
|
- protected recordAction(SGraphCommand: any, any: any[]): void {
|
|
|
- // 记录相关命令并推入堆栈中
|
|
|
- const sgraphcommand = new SGraphCommand(this.scene, this, ...any);
|
|
|
- this.undoStack.push(sgraphcommand);
|
|
|
- } // Function recordAction()
|
|
|
-
|
|
|
- /**
|
|
|
- * 执行取消操作执行
|
|
|
- */
|
|
|
- undo(): void {
|
|
|
- if (this.status == SItemStatus.Normal) {
|
|
|
- return;
|
|
|
- }
|
|
|
- this.undoStack.undo();
|
|
|
- } // Function undo()
|
|
|
-
|
|
|
- /**
|
|
|
- * 执行重做操作执行
|
|
|
- */
|
|
|
- redo(): void {
|
|
|
- if (this.status == SItemStatus.Normal) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- this.undoStack.redo();
|
|
|
- } // Function redo()
|
|
|
-
|
|
|
- ///////////////////////////////
|
|
|
- // 以下为鼠标事件
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标双击事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onDoubleClick(event: SMouseEvent): boolean {
|
|
|
- // 如果位show状态 双击改对象则需改为编辑状态
|
|
|
- if (SItemStatus.Normal == this.status) {
|
|
|
- this.status = SItemStatus.Edit;
|
|
|
- this.grabItem(this);
|
|
|
- } else if (SItemStatus.Edit == this.status) {
|
|
|
- this.status = SItemStatus.Normal;
|
|
|
- this.releaseItem();
|
|
|
- }
|
|
|
-
|
|
|
- this.update();
|
|
|
- return true;
|
|
|
- } // Function onDoubleClick()
|
|
|
-
|
|
|
- /**
|
|
|
- * 键盘事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onKeyDown(event: KeyboardEvent): boolean {
|
|
|
- if (this.status == SItemStatus.Normal) {
|
|
|
- return false;
|
|
|
- } else if (this.status == SItemStatus.Create) {
|
|
|
- if (event.code == "Enter") {
|
|
|
- // 当顶点大于二个时才又条件执行闭合操作并清空堆栈
|
|
|
- if (this.pointList.length > 2) {
|
|
|
- this.status = SItemStatus.Normal;
|
|
|
- //3 传递完成事件状态
|
|
|
- this.$emit("finishCreated");
|
|
|
- //1 grabItem 置为null
|
|
|
- this.releaseItem();
|
|
|
- }
|
|
|
- }
|
|
|
- } else if (this.status == SItemStatus.Edit) {
|
|
|
- if (event.key == "Alt") {
|
|
|
- this.isAlt = true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- this.update();
|
|
|
- return true;
|
|
|
- } // Function onKeyDown()
|
|
|
-
|
|
|
- /**
|
|
|
- * 键盘键抬起事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- */
|
|
|
- onKeyUp(event: KeyboardEvent): void {
|
|
|
- if (this.status == SItemStatus.Edit) {
|
|
|
- if (event.key == "Alt") {
|
|
|
- this.isAlt = false;
|
|
|
- } else if (event.keyCode == SKeyCode.Delete) {
|
|
|
- // 当多边形的顶点大于三个允许删除点
|
|
|
- if (this.pointList.length > 3) {
|
|
|
- this.deletePoint(this.curIndex);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- this.update();
|
|
|
- } // Function onKeyUp()
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标按下事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onMouseDown(event: SMouseEvent): boolean {
|
|
|
- if (event.shiftKey) {
|
|
|
- event = this.compare(event);
|
|
|
- }
|
|
|
-
|
|
|
- // 如果状态为编辑状态则添加点
|
|
|
- if (this.status == SItemStatus.Create) {
|
|
|
- // 新增顶点
|
|
|
- let len = -1;
|
|
|
- if (this.pointList.length) {
|
|
|
- len = SMathUtil.pointDistance(
|
|
|
- event.x,
|
|
|
- event.y,
|
|
|
- this.pointList[0].x,
|
|
|
- this.pointList[0].y
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- if (this.pointList.length > 2 && len > 0 && len < this.scenceLen) {
|
|
|
- this.status = SItemStatus.Normal;
|
|
|
- //3 传递完成事件状态
|
|
|
- this.$emit("finishCreated");
|
|
|
- //1 grabItem 置为null
|
|
|
- this.releaseItem();
|
|
|
- } else {
|
|
|
- this.insertPoint(event.x, event.y);
|
|
|
- // 记录新增顶点操作记录压入堆栈
|
|
|
- let pos = new SPoint(event.x, event.y);
|
|
|
- this.recordAction(SGraphPointListInsert, [this.pointList, pos]);
|
|
|
- }
|
|
|
- } else if (this.status == SItemStatus.Edit) {
|
|
|
- // 对多边形数组做编辑操作
|
|
|
- this.editPolygonPoint(event);
|
|
|
- } else {
|
|
|
- // return super.onMouseDown(event);
|
|
|
- super.onMouseDown(event);
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
- } // Function onMouseDown()
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标移入事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onMouseEnter(event: SMouseEvent): boolean {
|
|
|
- return true;
|
|
|
- } // Function onMouseEnter()
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标移出事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onMouseLeave(event: SMouseEvent): boolean {
|
|
|
- return true;
|
|
|
- } // Function onMouseLeave()
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标移动事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onMouseMove(event: SMouseEvent): boolean {
|
|
|
- if (event.shiftKey) {
|
|
|
- event = this.compare(event);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.status == SItemStatus.Create) {
|
|
|
- this.lastPoint = new SPoint();
|
|
|
- this.lastPoint.x = event.x;
|
|
|
- this.lastPoint.y = event.y;
|
|
|
- this.update();
|
|
|
- } else if (this.status == SItemStatus.Edit) {
|
|
|
- if (event.buttons == 1) {
|
|
|
- if (-1 != this.curIndex) {
|
|
|
- this.pointList[this.curIndex].x = event.x;
|
|
|
- this.pointList[this.curIndex].y = event.y;
|
|
|
- }
|
|
|
- }
|
|
|
- this.update();
|
|
|
- } else {
|
|
|
- return super.onMouseMove(event);
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
- } // Function onMouseMove()
|
|
|
-
|
|
|
- /**
|
|
|
- * shift 垂直水平创建或编辑
|
|
|
- *
|
|
|
- * @param event 事件
|
|
|
- */
|
|
|
- compare(event: SMouseEvent): SMouseEvent {
|
|
|
- if (this.pointList.length) {
|
|
|
- let last = new SPoint(event.x, event.y);
|
|
|
- if (this.status == SItemStatus.Create) {
|
|
|
- last = this.pointList[this.pointList.length - 1];
|
|
|
- } else if (this.status == SItemStatus.Edit) {
|
|
|
- if (this.curIndex > 0) {
|
|
|
- last = this.pointList[this.curIndex - 1];
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- const dx = Math.abs(event.x - last.x);
|
|
|
- const dy = Math.abs(event.y - last.y);
|
|
|
- if (dy > dx) {
|
|
|
- event.x = last.x;
|
|
|
- } else {
|
|
|
- event.y = last.y;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return event;
|
|
|
- } // Function compare()
|
|
|
-
|
|
|
- /**
|
|
|
- * 鼠标抬起事件
|
|
|
- *
|
|
|
- * @param event 事件参数
|
|
|
- * @return 是否处理该事件
|
|
|
- */
|
|
|
- onMouseUp(event: SMouseEvent): boolean {
|
|
|
- if (this.status == SItemStatus.Edit) {
|
|
|
- if (-1 != this.curIndex) {
|
|
|
- const pos = new SPoint(
|
|
|
- this.pointList[this.curIndex].x,
|
|
|
- this.pointList[this.curIndex].y
|
|
|
- );
|
|
|
- this.recordAction(SGraphPointListUpdate, [
|
|
|
- this.pointList,
|
|
|
- this.curPoint,
|
|
|
- pos,
|
|
|
- this.curIndex
|
|
|
- ]);
|
|
|
- }
|
|
|
- } else if (this.status == SItemStatus.Normal) {
|
|
|
- return super.onMouseUp(event);
|
|
|
- }
|
|
|
- return true;
|
|
|
- } // Function onMouseUp()
|
|
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-
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- /**
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- * 移动后处理所有坐标,并肩原点置为场景原点
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- */
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- moveToOrigin(): void {
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- this.pointList = this.pointList.map(t => {
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- t.x = t.x + this.x;
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- t.y = t.y + this.y;
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- return t;
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- });
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-
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- this.x = 0;
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- this.y = 0;
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- } // Function moveToOrigin()
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-
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- /**
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- * 适配事件
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- *
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- * @param event 事件参数
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- * @return 是否处理该事件
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- */
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- onResize(event: SMouseEvent): boolean {
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- return true;
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- } // Function onResize()
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-
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- /**
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- * 取消操作
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- */
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- cancelOperate(): void {
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- // 当状态为展示状态
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- if (this.status == SItemStatus.Create) {
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- // 闭合多边形
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- this.parent = null;
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|
- } else if (this.status == SItemStatus.Edit) {
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- // 编辑状态
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- this.status = SItemStatus.Normal;
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- }
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-
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- this.update();
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- } // Function cancelOperate()
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-
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- /**
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|
- * Item 对象边界区域
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- *
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- * @return 边界区域
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- */
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- boundingRect(): SRect {
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- if (this.pointList.length) {
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|
- this.minX = this.pointList[0].x;
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- this.maxX = this.pointList[0].x;
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- this.minY = this.pointList[0].y;
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- this.maxY = this.pointList[0].y;
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|
- this.pointList.forEach(it => {
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|
- let x = it.x,
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|
- y = it.y;
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|
- if (x < this.minX) {
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|
|
- this.minX = x;
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|
|
- }
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-
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|
|
- if (y < this.minY) {
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|
|
- this.minY = y;
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|
|
- }
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-
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|
|
- if (x > this.maxX) {
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|
|
- this.maxX = x;
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|
|
- }
|
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|
-
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|
|
- if (y > this.maxY) {
|
|
|
- this.maxY = y;
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|
|
- }
|
|
|
-
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- return new SRect(
|
|
|
- this.minX,
|
|
|
- this.minY,
|
|
|
- this.maxX - this.minX,
|
|
|
- this.maxY - this.minY
|
|
|
- );
|
|
|
- } // Function boundingRect()
|
|
|
-
|
|
|
- /**
|
|
|
- * 判断点是否在区域内
|
|
|
- *
|
|
|
- * @param x x 坐标
|
|
|
- * @param y y 坐标
|
|
|
- * @return 是否在该区域内
|
|
|
- */
|
|
|
- contains(x: number, y: number): boolean {
|
|
|
- let arr = this.pointList;
|
|
|
- if (arr.length < 3 || !SPolygonUtil.pointIn(x, y, arr)) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
- } // Function contains()
|
|
|
-
|
|
|
- /**
|
|
|
- * 返回对象储存的相关数据
|
|
|
- *
|
|
|
- * @return 对象参数
|
|
|
- */
|
|
|
- toData() : any {
|
|
|
- this.moveToOrigin();
|
|
|
- const Line = this.pointList.map(pos => {
|
|
|
- return {
|
|
|
- x: pos.x,
|
|
|
- y: pos.y
|
|
|
- }
|
|
|
- });
|
|
|
-
|
|
|
- this.data.style.outLine = Line;
|
|
|
- this.data.style.default.lineWidth = this.lineWidth;
|
|
|
- this.data.style.default.lineStyle = this.lineStyle;
|
|
|
- this.data.style.default.strokeColor = this.strokeColor.value;
|
|
|
- this.data.style.default.fillColor = this.fillColor.value;
|
|
|
- return this.data
|
|
|
- } // Function toData()
|
|
|
-
|
|
|
- /**
|
|
|
- * 选择器放缩控制大小变化'
|
|
|
- *
|
|
|
- * @param old 旧的大小
|
|
|
- * @param newS 新的大小
|
|
|
- */
|
|
|
- resize(old: SSize, newS: SSize): void {
|
|
|
- const xs = newS.width / old.width;
|
|
|
- const ys = newS.height / old.height;
|
|
|
- this.pointList = this.pointList.map(item => {
|
|
|
- item.x = item.x * xs;
|
|
|
- item.y = item.y * ys;
|
|
|
- return item
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Item 绘制操作
|
|
|
- *
|
|
|
- * @param painter 绘制对象
|
|
|
- */
|
|
|
- onDraw(painter: SPainter): void {
|
|
|
- this.scenceLen = painter.toPx(this.len);
|
|
|
- // 当状态为展示状态
|
|
|
- if (this.status == SItemStatus.Normal) {
|
|
|
- // 闭合多边形
|
|
|
- this.drawShowPolygon(painter, this.pointList);
|
|
|
- } else if (this.status == SItemStatus.Create) {
|
|
|
- // 创建状态
|
|
|
- this.drawCreatePolygon(painter, this.pointList);
|
|
|
- } else {
|
|
|
- // 编辑状态
|
|
|
- this.drawEditPolygon(painter, this.pointList);
|
|
|
- }
|
|
|
- } // Function onDraw()
|
|
|
-} // Class SBasePolygonEdit
|