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- /**
- * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
- * @author mrdoob / http://mrdoob.com/
- * @author yomotsu / https://yomotsu.net/
- */
- THREE.CSS3DObject = function(element) {
- THREE.Object3D.call(this);
- this.element = element;
- this.element.style.position = 'absolute';
- this.addEventListener('removed', function() {
- if (this.element.parentNode !== null) {
- this.element.parentNode.removeChild(this.element);
- }
- });
- };
- THREE.CSS3DObject.prototype = Object.create(THREE.Object3D.prototype);
- THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
- THREE.CSS3DSprite = function(element) {
- THREE.CSS3DObject.call(this, element);
- };
- THREE.CSS3DSprite.prototype = Object.create(THREE.CSS3DObject.prototype);
- THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
- //
- THREE.CSS3DRenderer = function() {
- console.log('THREE.CSS3DRenderer', THREE.REVISION);
- var _width, _height;
- var _widthHalf, _heightHalf;
- var matrix = new THREE.Matrix4();
- var cache = {
- camera: { fov: 0, style: '' },
- objects: new WeakMap()
- };
- var domElement = document.createElement('div');
- domElement.style.overflow = 'hidden';
- this.domElement = domElement;
- var cameraElement = document.createElement('div');
- cameraElement.style.WebkitTransformStyle = 'preserve-3d';
- cameraElement.style.transformStyle = 'preserve-3d';
- domElement.appendChild(cameraElement);
- var isIE = /Trident/i.test(navigator.userAgent);
- this.getSize = function() {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function(width, height) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- cameraElement.style.width = width + 'px';
- cameraElement.style.height = height + 'px';
- };
- function epsilon(value) {
- return Math.abs(value) < 1e-10 ? 0 : value;
- }
- function getCameraCSSMatrix(matrix) {
- var elements = matrix.elements;
- return 'matrix3d(' +
- epsilon(elements[0]) + ',' +
- epsilon(-elements[1]) + ',' +
- epsilon(elements[2]) + ',' +
- epsilon(elements[3]) + ',' +
- epsilon(elements[4]) + ',' +
- epsilon(-elements[5]) + ',' +
- epsilon(elements[6]) + ',' +
- epsilon(elements[7]) + ',' +
- epsilon(elements[8]) + ',' +
- epsilon(-elements[9]) + ',' +
- epsilon(elements[10]) + ',' +
- epsilon(elements[11]) + ',' +
- epsilon(elements[12]) + ',' +
- epsilon(-elements[13]) + ',' +
- epsilon(elements[14]) + ',' +
- epsilon(elements[15]) +
- ')';
- }
- function getObjectCSSMatrix(matrix, cameraCSSMatrix) {
- var elements = matrix.elements;
- var matrix3d = 'matrix3d(' +
- epsilon(elements[0]) + ',' +
- epsilon(elements[1]) + ',' +
- epsilon(elements[2]) + ',' +
- epsilon(elements[3]) + ',' +
- epsilon(-elements[4]) + ',' +
- epsilon(-elements[5]) + ',' +
- epsilon(-elements[6]) + ',' +
- epsilon(-elements[7]) + ',' +
- epsilon(elements[8]) + ',' +
- epsilon(elements[9]) + ',' +
- epsilon(elements[10]) + ',' +
- epsilon(elements[11]) + ',' +
- epsilon(elements[12]) + ',' +
- epsilon(elements[13]) + ',' +
- epsilon(elements[14]) + ',' +
- epsilon(elements[15]) +
- ')';
- if (isIE) {
- return 'translate(-50%,-50%)' +
- 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
- cameraCSSMatrix +
- matrix3d;
- }
- return 'translate(-50%,-50%)' + matrix3d;
- }
- function renderObject(object, camera, cameraCSSMatrix) {
- if (object instanceof THREE.CSS3DObject) {
- var style;
- if (object instanceof THREE.CSS3DSprite) {
- // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
- matrix.copy(camera.matrixWorldInverse);
- matrix.transpose();
- matrix.copyPosition(object.matrixWorld);
- matrix.scale(object.scale);
- matrix.elements[3] = 0;
- matrix.elements[7] = 0;
- matrix.elements[11] = 0;
- matrix.elements[15] = 1;
- style = getObjectCSSMatrix(matrix, cameraCSSMatrix);
- } else {
- style = getObjectCSSMatrix(object.matrixWorld, cameraCSSMatrix);
- }
- var element = object.element;
- var cachedStyle = cache.objects.get(object);
- if (cachedStyle === undefined || cachedStyle !== style) {
- element.style.WebkitTransform = style;
- element.style.transform = style;
- var objectData = { style: style };
- if (isIE) {
- objectData.distanceToCameraSquared = getDistanceToSquared(camera, object);
- }
- cache.objects.set(object, objectData);
- }
- if (element.parentNode !== cameraElement) {
- cameraElement.appendChild(element);
- }
- }
- for (var i = 0, l = object.children.length; i < l; i++) {
- renderObject(object.children[i], camera, cameraCSSMatrix);
- }
- }
- var getDistanceToSquared = function() {
- var a = new THREE.Vector3();
- var b = new THREE.Vector3();
- return function(object1, object2) {
- a.setFromMatrixPosition(object1.matrixWorld);
- b.setFromMatrixPosition(object2.matrixWorld);
- return a.distanceToSquared(b);
- };
- }();
- function filterAndFlatten(scene) {
- var result = [];
- scene.traverse(function(object) {
- if (object instanceof THREE.CSS3DObject) result.push(object);
- });
- return result;
- }
- function zOrder(scene) {
- var sorted = filterAndFlatten(scene).sort(function(a, b) {
- var distanceA = cache.objects.get(a).distanceToCameraSquared;
- var distanceB = cache.objects.get(b).distanceToCameraSquared;
- return distanceA - distanceB;
- });
- var zMax = sorted.length;
- for (var i = 0, l = sorted.length; i < l; i++) {
- sorted[i].element.style.zIndex = zMax - i;
- }
- }
- this.render = function(scene, camera) {
- var fov = camera.projectionMatrix.elements[5] * _heightHalf;
- if (cache.camera.fov !== fov) {
- if (camera.isPerspectiveCamera) {
- domElement.style.WebkitPerspective = fov + 'px';
- domElement.style.perspective = fov + 'px';
- }
- cache.camera.fov = fov;
- }
- scene.updateMatrixWorld();
- if (camera.parent === null) camera.updateMatrixWorld();
- var cameraCSSMatrix = camera.isOrthographicCamera ?
- 'scale(' + fov + ')' + getCameraCSSMatrix(camera.matrixWorldInverse) :
- 'translateZ(' + fov + 'px)' + getCameraCSSMatrix(camera.matrixWorldInverse);
- var style = cameraCSSMatrix +
- 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
- if (cache.camera.style !== style && !isIE) {
- cameraElement.style.WebkitTransform = style;
- cameraElement.style.transform = style;
- cache.camera.style = style;
- }
- renderObject(scene, camera, cameraCSSMatrix);
- if (isIE) {
- // IE10 and 11 does not support 'preserve-3d'.
- // Thus, z-order in 3D will not work.
- // We have to calc z-order manually and set CSS z-index for IE.
- // FYI: z-index can't handle object intersection
- zOrder(scene);
- }
- };
- };
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