using DotNetty.Transport.Channels; using System; using System.Collections.Concurrent; using System.Windows.Forms; using Message = NettyClient.proto.Message; namespace NettyClient { public class SimpleMessageHandler : ChannelHandlerAdapter { public SimpleMessageHandler() { //var protobufEncoder = new ProtobufEncoder(); } public static ConcurrentQueue messageQueue = new ConcurrentQueue(); public IChannelHandlerContext context; public override void ChannelActive(IChannelHandlerContext context) { //MessageBox.Show("connected"); this.context = context; } public override void ChannelRead(IChannelHandlerContext context, object message) { if (message is Message msg) { toString(msg); messageQueue.Enqueue(msg); } } public override void ChannelReadComplete(IChannelHandlerContext context) { context.Flush(); } public override void ExceptionCaught(IChannelHandlerContext context, Exception exception) { Console.WriteLine("Exception: " + exception); context.CloseAsync(); } public override void ChannelInactive(IChannelHandlerContext context) { base.ChannelInactive(context); Console.WriteLine("1"); } public override void ChannelUnregistered(IChannelHandlerContext context) { base.ChannelUnregistered(context); Console.WriteLine("2"); } public override void HandlerRemoved(IChannelHandlerContext context) { base.HandlerRemoved(context); } public void toString(Message msg) { Console.WriteLine("Received from server: cmd : " + msg.Cmd + ", taskId : " + msg.TaskId + ", content : " + msg.Content); } public bool WriteMessage(Message message) { if (context == null || !context.Channel.Active) { return false; } try { context.WriteAndFlushAsync(message); } catch { return false; } return true; } } }