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@@ -0,0 +1,762 @@
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+/*
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+ * *********************************************************************************************************************
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+ *
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+ * !!
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+ * .F88X
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+ * X8888Y
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+ * .}888888N;
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+ * i888888N; .:! .I$WI:
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+ * R888888I .'N88~ i8}+8Y&8"l8i$8>8W~'>W8}8]KW+8IIN"8&
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+ * .R888888I .;N8888~ .X8' "8I.!,/8" !%NY8`"8I8~~8>,88I
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+ * +888888N; .8888888Y "&&8Y.}8,
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+ * ./888888N; .R888888Y .'}~ .>}'.`+> i}! "i' +/' .'i~ !11,.:">, .~]! .i}i
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+ * ~888888%: .I888888l .]88~`1/iY88Ii+1'.R$8$8]"888888888> Y8$ W8E X8E W8888'188Il}Y88$*
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+ * 18888888 E8888881 .]W%8$`R8X'&8%++N8i,8N%N8+l8%` .}8N:.R$RE%N88N%N$K$R 188,FE$8%~Y88I
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+ * .E888888I .i8888888' .:$8I;88+`E8R:/8N,.>881.`$8E/1/]N8X.Y8N`"KF&&FK!'88*."88K./$88%RN888+~
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+ * 8888888I .,N888888~ ~88i"8W,!N8*.I88.}888%F,i$88"F88" 888:E8X.>88!i88>`888*.}Fl1]*}1YKi'
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+ * i888888N' I888Y ]88;/EX*IFKFK88X K8R .l8W 88Y ~88}'88E&%8W.X8N``]88!.$8K .:W8I
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+ * .i888888N; I8Y .&8$ .X88! i881.:%888>I88 ;88] +88+.';;;;:.Y88X 18N.,88l .+88/
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+ * .:R888888I
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+ * .&888888I Copyright (c) 2016-2020. 博锐尚格科技股份有限公司
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+ * ~8888'
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+ * .!88~ All rights reserved.
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+ *
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+ * *********************************************************************************************************************
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+ */
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+
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+import {
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+ SColor,
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+ SLine,
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+ SPainter,
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+ SPoint,
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+ SRect,
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+ SPath
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+} from "@persagy-web/draw";
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+import { SKeyCode, SMouseEvent, SUndoStack } from "@persagy-web/base";
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+import { SItemStatus } from "@persagy-web/big";
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+import { SMathUtil } from "@persagy-web/big/lib/utils/SMathUtil";
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+import {
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+ SGraphPointListDelete,
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+ SGraphPointListInsert,
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+ SGraphPointListUpdate,
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+ SLineStyle,
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+ SGraphItem
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+} from "@persagy-web/graph/";
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+import { SGraphEdit } from "..";
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+import { Marker } from "../type/Marker";
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+
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+/**
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+ * 折线编辑类
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+ *
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+ * @author 韩耀龙 <han_yao_long@163.com>
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+ */
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+export default class SBaseCirclePolylineEdit extends SGraphEdit {
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+ /** 传入数据 */
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+ _data: Marker | null = null;
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+ get data(): Marker | null {
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+ return this._data;
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+ } // Get data
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+ set data(v: Marker | null) {
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+ this._data = v;
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+ this.initData();
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+ this.update();
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+ } // Set data
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+
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+ /** X 坐标最小值 */
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+ private minX = Number.MAX_SAFE_INTEGER;
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+ /** X 坐标最大值 */
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+ private maxX = Number.MIN_SAFE_INTEGER;
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+ /** Y 坐标最小值 */
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+ private minY = Number.MAX_SAFE_INTEGER;
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+ /** Y 坐标最大值 */
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+ private maxY = Number.MIN_SAFE_INTEGER;
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+ /** 折点信息 */
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+ pointList: SPoint[] = [];
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+ /** 是否绘制完成 */
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+ _status: SItemStatus = SItemStatus.Normal;
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+ get status(): SItemStatus {
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+ return this._status;
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+ }
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+ set status(v: SItemStatus) {
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+ this._status = v;
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+ this.undoStack.clear();
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+ this.update();
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+ }
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+
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+ /** 鼠标移动时的点 */
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+ private lastPoint: SPoint | null = null;
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+ /** 线条颜色 */
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+ _strokeColor: SColor = SColor.Black;
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+ get strokeColor(): SColor {
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+ return this._strokeColor;
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+ }
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+ set strokeColor(v: SColor) {
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+ this._strokeColor = v;
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+ this.update();
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+ }
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+
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+ /** 填充色 */
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+ _fillColor: SColor = new SColor("#2196f3");
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+ get fillColor(): SColor {
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+ return this._fillColor;
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+ }
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+ set fillColor(v: SColor) {
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+ this._fillColor = v;
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+ this.update();
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+ }
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+
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+ /** 边框样式 */
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+ _lineStyle: SLineStyle = SLineStyle.Solid;
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+ get lineStyle(): SLineStyle {
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+ return this._lineStyle;
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+ }
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+ set lineStyle(v: SLineStyle) {
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+ this._lineStyle = v;
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+ this.update();
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+ }
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+
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+ /** 线条宽度 */
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+ _lineWidth: number = 1;
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+ get lineWidth(): number {
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+ return this._lineWidth;
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+ }
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+ set lineWidth(v: number) {
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+ this._lineWidth = v;
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+ this.update();
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+ }
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+
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+ /** 是否垂直水平绘制 */
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+ private _verAndLeve: boolean = false;
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+ get verAndLeve(): boolean {
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+ return this._verAndLeve;
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+ }
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+ set verAndLeve(bool: boolean) {
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+ this._verAndLeve = bool;
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+ this.update();
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+ }
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+
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+ /** 全局灵敏度 */
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+ dis: number = 10;
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+ /** 灵敏度转换为场景长度 */
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+ private sceneDis: number = 10;
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+ /** 当前点索引 */
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+ private curIndex: number = -1;
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+ /** 当前点 */
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+ private curPoint: SPoint | null = null;
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+ /** undo / redo 堆栈 */
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+ private undoStack: SUndoStack = new SUndoStack();
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+ /** 圆角半径 */
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+ private _radius: number = 5;
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+ get radius(): number {
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+ return this._radius;
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+ }
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+ set radius(v: number) {
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+ if (v === this._radius) {
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+ return;
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+ }
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+ this._radius = v;
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+ this.update();
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+ }
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+ /** 圆角半径是否需要转像素值 */
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+ radiusIsPx: boolean = false;
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+ /** path 对象 */
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+ path: SPath = new SPath();
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+
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+ /**
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+ * 构造函数
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+ *
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+ * @param parent 父级
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+ * @param data 折线数据
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+ */
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+ constructor(parent: null | SGraphItem, data: Marker | null = null) {
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+ super(parent);
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+ if (data) {
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+ this.data = data;
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+ }
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+ } // Constructor
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+
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+ /**
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+ * 初始化 data 数据
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+ */
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+ initData() {
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+ const data = this.data;
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+ if (!data) return;
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+ this.name = data.name;
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+ this.moveTo(data.pos.x, data.pos.y);
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+ this.showSelect = false;
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+ if (data && data.style) {
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+ if (data.style.outLine) {
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+ let setPointList: SPoint[];
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+ setPointList = data.style.outLine.map(i => {
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+ return new SPoint(i.x, i.y);
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+ });
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+ this.pointList = setPointList;
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+ }
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+
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+ this.moveable = data.style.isMove ? data.style.isMove : false;
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+ if (data.style && data.style.default) {
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+ // 颜色
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+ if (data.style.default.strokeColor) {
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+ this.strokeColor = new SColor(
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+ data.style.default.strokeColor
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+ );
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+ }
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+
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+ // 线宽
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+ if (data.style.default.lineWidth) {
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+ this.lineWidth = data.style.default.lineWidth;
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+ }
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+
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+ // 线样式
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+ if (data.style.default.lineStyle) {
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+ this.lineStyle = data.style.default.lineStyle;
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+ }
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+ }
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+ }
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+ } // Function initData()
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+
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+ /**
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+ * 添加点至数组中
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+ *
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+ * @param p 添加的点
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+ * @param index 添加到的索引
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+ */
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+ private addPoint(p: SPoint, index?: number): void {
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+ if (index && this.canHandle(index)) {
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+ this.pointList.splice(index, 0, p);
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+ this.recordAction(SGraphPointListInsert, [
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+ this.pointList,
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+ p,
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+ index
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+ ]);
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+ } else {
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+ this.pointList.push(p);
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+ this.recordAction(SGraphPointListInsert, [this.pointList, p]);
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+ }
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+
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+ this.update();
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+ }
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+
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+ /**
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+ * 是否可以添加点到数组中
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+ *
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+ * @param index 要添加到的索引
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+ * @return 是否可添加
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+ */
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+ private canHandle(index: number): boolean {
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+ return index >= 0 && index <= this.pointList.length;
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+ }
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+
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+ /**
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+ * 根据索引删除点
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+ *
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+ * @param index 删除点
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+ */
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+ deletePoint(index: number): void {
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+ if (this.canHandle(index) && this.pointList.length > 2) {
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+ const p = new SPoint(
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+ this.pointList[this.curIndex].x,
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+ this.pointList[this.curIndex].y
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+ );
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+ this.pointList.splice(index, 1);
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+ this.recordAction(SGraphPointListDelete, [
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+ this.pointList,
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+ p,
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+ index
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+ ]);
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+ this.curIndex = -1;
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+ this.curPoint = null;
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+ this.update();
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+ }
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+ }
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+
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+ /**
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+ * 鼠标按下事件
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+ *
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+ * @param event 鼠标事件
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+ * @return 是否处理事件
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+ */
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+ onMouseDown(event: SMouseEvent): boolean {
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+ this.curIndex = -1;
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+ this.curPoint = null;
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+ if (event.shiftKey || this.verAndLeve) {
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+ event = this.compare(event);
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+ }
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+
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+ if (event.buttons == 1) {
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+ if (this.status == SItemStatus.Create) {
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+ this.addPoint(new SPoint(event.x, event.y));
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+ return true;
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+ } else if (this.status == SItemStatus.Edit) {
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+ // 查询鼠标最近的索引
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+ this.findNearestPoint(new SPoint(event.x, event.y));
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+ // 增加点
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+ if (this.curIndex < 0) {
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+ this.findAddPos(new SPoint(event.x, event.y));
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+ }
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+
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+ // 删除点
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+ if (event.altKey && this.canHandle(this.curIndex)) {
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+ this.deletePoint(this.curIndex);
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+ }
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+
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+ this.update();
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+ return true;
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+ } else {
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+ return super.onMouseDown(event);
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+ }
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+ }
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+
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+ return super.onMouseDown(event);
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+ }
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+
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+ /**
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+ * 鼠标移动事件
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+ *
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+ * @param event 鼠标事件
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+ * @return 是否处理事件
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+ */
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+ onMouseMove(event: SMouseEvent): boolean {
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+ if (event.shiftKey || this.verAndLeve) {
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+ event = this.compare(event);
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+ }
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+
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+ if (this.status == SItemStatus.Create) {
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+ if (this.lastPoint) {
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+ this.lastPoint.x = event.x;
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+ this.lastPoint.y = event.y;
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+ } else {
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+ this.lastPoint = new SPoint(event.x, event.y);
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+ }
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+
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+ this.update();
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+ return true;
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+ } else if (this.status == SItemStatus.Edit) {
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+ if (event.buttons == 1) {
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+ if (this.canHandle(this.curIndex)) {
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+ this.pointList[this.curIndex].x = event.x;
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+ this.pointList[this.curIndex].y = event.y;
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+ }
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+ }
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+
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+ this.update();
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+ return true;
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+ } else {
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+ return super.onMouseMove(event);
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+ }
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+ }
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+
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+ /**
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+ * 鼠标移动事件
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+ *
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+ * @param event 鼠标事件
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+ * @return 是否处理事件
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+ */
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+ onMouseUp(event: SMouseEvent): boolean {
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+ if (this.status == SItemStatus.Edit) {
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+ if (this.curIndex > -1) {
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+ const p = new SPoint(
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+ this.pointList[this.curIndex].x,
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+ this.pointList[this.curIndex].y
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+ );
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+ this.recordAction(SGraphPointListUpdate, [
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+ this.pointList,
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+ this.curPoint,
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+ p,
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+ this.curIndex
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+ ]);
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+ }
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+ } else if (this.status == SItemStatus.Normal) {
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+ super.onMouseUp(event);
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+ return true;
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+ }
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+
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+ return true;
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+ }
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+
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+ /**
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+ * 鼠标双击事件
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+ *
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+ * @param event 事件参数
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+ * @return 是否处理事件
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+ */
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+ onDoubleClick(event: SMouseEvent): boolean {
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+ // 如果为show状态 双击改对象则需改为编辑状态
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+ if (this.status == SItemStatus.Normal) {
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+ this.status = SItemStatus.Edit;
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+ this.grabItem(this);
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+ } else if (this.status == SItemStatus.Edit) {
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+ // 编辑状态
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+ this.status = SItemStatus.Normal;
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+ this.releaseItem();
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+ } else if (this.status == SItemStatus.Create) {
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+ // 创建状态
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+ if (this.pointList.length > 1) {
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+ this.status = SItemStatus.Normal;
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+ this.releaseItem();
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+ this.$emit("finishCreated");
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+ }
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+ }
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+
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+ this.$emit("onDoubleClick", event);
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+ return true;
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+ }
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+
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+ /**
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+ * 键盘按键弹起事件
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+ *
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+ * @param event 事件参数
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+ */
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+ onKeyUp(event: KeyboardEvent): void {
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+ if (event.keyCode == SKeyCode.Enter) {
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|
|
+ if (this.pointList.length > 1) {
|
|
|
+ if (this.status == SItemStatus.Create) {
|
|
|
+ this.$emit("finishCreated");
|
|
|
+ }
|
|
|
+
|
|
|
+ this.status = SItemStatus.Normal;
|
|
|
+ this.releaseItem();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // delete删除点
|
|
|
+ if (
|
|
|
+ event.keyCode == SKeyCode.Delete &&
|
|
|
+ this.status == SItemStatus.Edit
|
|
|
+ ) {
|
|
|
+ this.deletePoint(this.curIndex);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 移动后处理所有坐标,并肩原点置为场景原点
|
|
|
+ */
|
|
|
+ moveToOrigin(): void {
|
|
|
+ this.pointList = this.pointList.map(t => {
|
|
|
+ t.x = t.x + this.x;
|
|
|
+ t.y = t.y + this.y;
|
|
|
+ return t;
|
|
|
+ });
|
|
|
+ this.x = 0;
|
|
|
+ this.y = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 获取点击点与点集中距离最近点
|
|
|
+ *
|
|
|
+ * @param p 鼠标点击点
|
|
|
+ */
|
|
|
+ findNearestPoint(p: SPoint): void {
|
|
|
+ let len = this.sceneDis;
|
|
|
+ for (let i = 0; i < this.pointList.length; i++) {
|
|
|
+ let dis = SMathUtil.pointDistance(
|
|
|
+ p.x,
|
|
|
+ p.y,
|
|
|
+ this.pointList[i].x,
|
|
|
+ this.pointList[i].y
|
|
|
+ );
|
|
|
+ if (dis < len) {
|
|
|
+ len = dis;
|
|
|
+ this.curIndex = i;
|
|
|
+ this.curPoint = new SPoint(
|
|
|
+ this.pointList[this.curIndex].x,
|
|
|
+ this.pointList[this.curIndex].y
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 计算增加点的位置
|
|
|
+ *
|
|
|
+ * @param p 鼠标点击点
|
|
|
+ */
|
|
|
+ findAddPos(p: SPoint): void {
|
|
|
+ let len = SMathUtil.pointToLine(
|
|
|
+ p,
|
|
|
+ new SLine(this.pointList[0], this.pointList[1])
|
|
|
+ ),
|
|
|
+ index = 0;
|
|
|
+ if (this.pointList.length > 2) {
|
|
|
+ for (let i = 1; i < this.pointList.length - 1; i++) {
|
|
|
+ let dis = SMathUtil.pointToLine(
|
|
|
+ p,
|
|
|
+ new SLine(this.pointList[i], this.pointList[i + 1])
|
|
|
+ );
|
|
|
+ if (dis.MinDis < len.MinDis) {
|
|
|
+ len = dis;
|
|
|
+ index = i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (len.MinDis < this.sceneDis) {
|
|
|
+ if (len.Point) {
|
|
|
+ this.addPoint(len.Point, index + 1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * shift 垂直水平创建或编辑
|
|
|
+ *
|
|
|
+ * @param event 事件
|
|
|
+ * @return 处理后的鼠标事件
|
|
|
+ */
|
|
|
+ compare(event: SMouseEvent): SMouseEvent {
|
|
|
+ if (this.pointList.length) {
|
|
|
+ let last = new SPoint(event.x, event.y);
|
|
|
+ if (this.status == SItemStatus.Create) {
|
|
|
+ last = this.pointList[this.pointList.length - 1];
|
|
|
+ } else if (this.status == SItemStatus.Edit) {
|
|
|
+ if (this.curIndex > 1) {
|
|
|
+ last = this.pointList[this.curIndex - 1];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ const dx = Math.abs(event.x - last.x);
|
|
|
+ const dy = Math.abs(event.y - last.y);
|
|
|
+ if (dy > dx) {
|
|
|
+ event.x = last.x;
|
|
|
+ } else {
|
|
|
+ event.y = last.y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return event;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 记录相关动作并推入栈中
|
|
|
+ *
|
|
|
+ * @param SGraphCommand 相关命令类
|
|
|
+ * @param any 对应传入参数
|
|
|
+ */
|
|
|
+ protected recordAction(SGraphCommand: any, any: any[]): void {
|
|
|
+ // 记录相关命令并推入堆栈中
|
|
|
+ const command = new SGraphCommand(this.scene, this, ...any);
|
|
|
+ this.undoStack.push(command);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Item 对象边界区域
|
|
|
+ *
|
|
|
+ * @return 对象边界区域
|
|
|
+ */
|
|
|
+ boundingRect(): SRect {
|
|
|
+ if (this.pointList.length) {
|
|
|
+ this.minX = this.pointList[0].x;
|
|
|
+ this.maxX = this.pointList[0].x;
|
|
|
+ this.minY = this.pointList[0].y;
|
|
|
+ this.maxY = this.pointList[0].y;
|
|
|
+ this.pointList.forEach(it => {
|
|
|
+ let x = it.x,
|
|
|
+ y = it.y;
|
|
|
+ if (x < this.minX) {
|
|
|
+ this.minX = x;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (y < this.minY) {
|
|
|
+ this.minY = y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (x > this.maxX) {
|
|
|
+ this.maxX = x;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (y > this.maxY) {
|
|
|
+ this.maxY = y;
|
|
|
+ }
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ return new SRect(
|
|
|
+ this.minX,
|
|
|
+ this.minY,
|
|
|
+ this.maxX - this.minX,
|
|
|
+ this.maxY - this.minY
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 判断点是否在区域内
|
|
|
+ *
|
|
|
+ * @param x x 坐标
|
|
|
+ * @param y y 坐标
|
|
|
+ * @return 是否在区域内
|
|
|
+ */
|
|
|
+ contains(x: number, y: number): boolean {
|
|
|
+ let p = new SPoint(x, y);
|
|
|
+ for (let i = 1; i < this.pointList.length; i++) {
|
|
|
+ let PTL = SMathUtil.pointToLine(
|
|
|
+ p,
|
|
|
+ new SLine(
|
|
|
+ this.pointList[i - 1].x,
|
|
|
+ this.pointList[i - 1].y,
|
|
|
+ this.pointList[i].x,
|
|
|
+ this.pointList[i].y
|
|
|
+ )
|
|
|
+ );
|
|
|
+ if (PTL.MinDis < this.sceneDis) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 撤销操作
|
|
|
+ */
|
|
|
+ undo(): void {
|
|
|
+ if (this._status != SItemStatus.Normal) {
|
|
|
+ this.undoStack.undo();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 重做操作
|
|
|
+ */
|
|
|
+ redo(): void {
|
|
|
+ if (this._status != SItemStatus.Normal) {
|
|
|
+ this.undoStack.redo();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 取消操作执行
|
|
|
+ */
|
|
|
+ cancelOperate(): void {
|
|
|
+ if (this.status == SItemStatus.Create) {
|
|
|
+ this.parent = null;
|
|
|
+ this.releaseItem();
|
|
|
+ } else if (this.status == SItemStatus.Edit) {
|
|
|
+ this.status = SItemStatus.Normal;
|
|
|
+ this.releaseItem();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 根据点集生成 path 对象
|
|
|
+ *
|
|
|
+ * @param list 需要生成的点击
|
|
|
+ * @param r 拐点处圆角半径
|
|
|
+ */
|
|
|
+ generatePath(list: SPoint[], r: number = 0): void {
|
|
|
+ const len = list.length;
|
|
|
+ if (len) {
|
|
|
+ this.path = new SPath();
|
|
|
+ this.path.moveTo(list[0].x, list[0].y);
|
|
|
+ for (let i = 1; i < len - 1; i++) {
|
|
|
+ const temp = list[i];
|
|
|
+ const next = list[i + 1];
|
|
|
+ this.path.arcTo(temp.x, temp.y, next.x, next.y, r);
|
|
|
+ }
|
|
|
+ const last = list[len - 1];
|
|
|
+ this.path.lineTo(last.x, last.y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 绘制基本图形
|
|
|
+ *
|
|
|
+ * @param painter 绘制对象
|
|
|
+ */
|
|
|
+ drawBaseLine(painter: SPainter): void {
|
|
|
+ // 绘制基本图形
|
|
|
+ painter.pen.color = this.strokeColor;
|
|
|
+ if (this.lineStyle == SLineStyle.Dashed) {
|
|
|
+ painter.pen.lineDash = [
|
|
|
+ painter.toPx(this.lineWidth * 3),
|
|
|
+ painter.toPx(this.lineWidth * 7)
|
|
|
+ ];
|
|
|
+ } else if (this.lineStyle == SLineStyle.Dotted) {
|
|
|
+ painter.pen.lineDash = [
|
|
|
+ painter.toPx(this.lineWidth),
|
|
|
+ painter.toPx(this.lineWidth)
|
|
|
+ ];
|
|
|
+ }
|
|
|
+
|
|
|
+ const temp = JSON.parse(JSON.stringify(this.pointList));
|
|
|
+ if (this.status == SItemStatus.Create && this.lastPoint) {
|
|
|
+ temp.push(this.lastPoint);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (temp.length > 2) {
|
|
|
+ let radius = this.radius;
|
|
|
+ if (this.radiusIsPx) {
|
|
|
+ radius = painter.toPx(this.radius);
|
|
|
+ }
|
|
|
+ this.generatePath(temp, radius);
|
|
|
+ painter.drawPath(this.path);
|
|
|
+ } else {
|
|
|
+ painter.drawPolyline(temp);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 返回对象储存的相关数据
|
|
|
+ *
|
|
|
+ * @return 对象储存的相关数据
|
|
|
+ */
|
|
|
+ toData(): any {
|
|
|
+ this.moveToOrigin();
|
|
|
+ if (!this.data) return;
|
|
|
+ const Line = this.pointList.map(pos => {
|
|
|
+ return {
|
|
|
+ x: pos.x,
|
|
|
+ y: pos.y
|
|
|
+ };
|
|
|
+ });
|
|
|
+ this.data.style.outLine = Line;
|
|
|
+ this.data.style.default.lineWidth = this.lineWidth;
|
|
|
+ this.data.style.default.lineStyle = this.lineStyle;
|
|
|
+ this.data.style.default.strokeColor = this.strokeColor.value;
|
|
|
+ return this.data;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Item 绘制操作
|
|
|
+ *
|
|
|
+ * @param painter 绘制对象
|
|
|
+ */
|
|
|
+ onDraw(painter: SPainter): void {
|
|
|
+ // 缓存场景长度
|
|
|
+ this.sceneDis = painter.toPx(this.dis);
|
|
|
+ // 创建状态
|
|
|
+ painter.pen.lineWidth = painter.toPx(this.lineWidth);
|
|
|
+ if (this.status == SItemStatus.Create && this.lastPoint) {
|
|
|
+ // 绘制基本图形
|
|
|
+ this.drawBaseLine(painter);
|
|
|
+ // 编辑状态
|
|
|
+ this.pointList.forEach((t, i): void => {
|
|
|
+ painter.brush.color = SColor.White;
|
|
|
+ if (i == this.curIndex) {
|
|
|
+ painter.brush.color = this.fillColor;
|
|
|
+ }
|
|
|
+ painter.drawCircle(t.x, t.y, painter.toPx(5));
|
|
|
+ });
|
|
|
+ } else if (this.status == SItemStatus.Edit) {
|
|
|
+ // 绘制基本图形
|
|
|
+ this.drawBaseLine(painter);
|
|
|
+ // 编辑状态
|
|
|
+ this.pointList.forEach((t, i): void => {
|
|
|
+ painter.brush.color = SColor.White;
|
|
|
+ if (i == this.curIndex) {
|
|
|
+ painter.brush.color = this.fillColor;
|
|
|
+ }
|
|
|
+ painter.drawCircle(t.x, t.y, painter.toPx(5));
|
|
|
+ });
|
|
|
+ } else {
|
|
|
+ // 查看状态,是否选中
|
|
|
+ if (this.selected) {
|
|
|
+ painter.pen.lineWidth = painter.toPx(this.lineWidth * 2);
|
|
|
+ painter.shadow.shadowBlur = 10;
|
|
|
+ painter.shadow.shadowColor = new SColor(`#00000033`);
|
|
|
+ painter.shadow.shadowOffsetX = 5;
|
|
|
+ painter.shadow.shadowOffsetY = 5;
|
|
|
+ }
|
|
|
+ // 绘制基本图形
|
|
|
+ this.drawBaseLine(painter);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|