using System;
using System.Drawing;
using System.Windows.Forms;
namespace Microsoft.Windows.Forms.Layout
{
///
/// 布局工具类
///
public static class LayoutUtils
{
///
/// 0*****1*****2
/// * *
/// * *
/// 4 5 6
/// * *
/// * *
/// 8*****9*****10
/// 获取对齐方式的索引,如上图
///
/// 对齐方式
/// 索引
public static int ContentAlignmentToIndex(ContentAlignment alignment)
{
int num = xContentAlignmentToIndex(((int)alignment) & 15);//取0-3位,如果等于4返回3,其余不变
int num2 = xContentAlignmentToIndex((((int)alignment) >> 4) & 15);//4-7,如果等于4返回3,其余不变
int num3 = xContentAlignmentToIndex((((int)alignment) >> 8) & 15);//8-11,如果等于4返回3,其余不变
int num4 = (((((num2 != 0) ? 4 : 0) | ((num3 != 0) ? 8 : 0)) | num) | num2) | num3;
num4--;
return num4;
}
///
/// 上面方法的辅助
///
/// 4bit数字
/// 如果等于4返回3,其余不变
private static byte xContentAlignmentToIndex(int threeBitFlag)
{
return ((threeBitFlag == 4) ? ((byte)3) : ((byte)threeBitFlag));
}
///
/// 获取反向的文本图片相对位置
///
/// 文本图片相对位置
/// 反向的文本图片相对位置
public static TextImageRelation GetOppositeTextImageRelation(TextImageRelation relation)
{
return (TextImageRelation)GetOppositeAnchor((AnchorStyles)relation);
}
///
/// 获取反向的锚定方式
///
/// 锚定方式
/// 反向的锚定方式
private static AnchorStyles GetOppositeAnchor(AnchorStyles anchor)
{
AnchorStyles none = AnchorStyles.None;
if (anchor != AnchorStyles.None)
{
for (int i = 1; i <= 8; i = i << 1)
{
switch ((anchor & (AnchorStyles)i))
{
case AnchorStyles.Top:
none |= AnchorStyles.Bottom;
break;
case AnchorStyles.Bottom:
none |= AnchorStyles.Top;
break;
case AnchorStyles.Left:
none |= AnchorStyles.Right;
break;
case AnchorStyles.Right:
none |= AnchorStyles.Left;
break;
}
}
}
return none;
}
///
/// 在矩形指定位置划出指定大小的区域
///
/// 大小
/// 矩形
/// 对齐方式
/// 划定区域
public static Rectangle Align(Size size, Rectangle rect, ContentAlignment align)
{
return VAlign(size, HAlign(size, rect, align), align);
}
///
/// 调整X坐标和宽度,使宽度为size的宽度,在水平方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 水平对齐方式
/// 新矩形
public static Rectangle HAlign(Size size, Rectangle rect, ContentAlignment align)
{
if ((align & (ContentAlignment.BottomRight | ContentAlignment.MiddleRight | ContentAlignment.TopRight)) != ((ContentAlignment)0))
{
rect.X += rect.Width - size.Width;
}
else if ((align & (ContentAlignment.BottomCenter | ContentAlignment.MiddleCenter | ContentAlignment.TopCenter)) != ((ContentAlignment)0))
{
rect.X += (rect.Width - size.Width) / 2;
}
rect.Width = size.Width;
return rect;
}
///
/// 调整Y坐标和高度,使高度为size的高度,在垂直方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 垂直对齐方式
/// 新矩形
public static Rectangle VAlign(Size size, Rectangle rect, ContentAlignment align)
{
if ((align & (ContentAlignment.BottomRight | ContentAlignment.BottomCenter | ContentAlignment.BottomLeft)) != ((ContentAlignment)0))
{
rect.Y += rect.Height - size.Height;
}
else if ((align & (ContentAlignment.MiddleRight | ContentAlignment.MiddleCenter | ContentAlignment.MiddleLeft)) != ((ContentAlignment)0))
{
rect.Y += (rect.Height - size.Height) / 2;
}
rect.Height = size.Height;
return rect;
}
///
/// 在矩形指定位置划出指定大小的区域
///
/// 大小
/// 矩形
/// 对齐方式
/// 划定区域
public static RectangleF Align(SizeF size, RectangleF rect, ContentAlignment align)
{
return VAlign(size, HAlign(size, rect, align), align);
}
///
/// 调整X坐标和宽度,使宽度为size的宽度,在水平方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 水平对齐方式
/// 新矩形
public static RectangleF HAlign(SizeF size, RectangleF rect, ContentAlignment align)
{
if ((align & (ContentAlignment.BottomRight | ContentAlignment.MiddleRight | ContentAlignment.TopRight)) != ((ContentAlignment)0))
{
rect.X += rect.Width - size.Width;
}
else if ((align & (ContentAlignment.BottomCenter | ContentAlignment.MiddleCenter | ContentAlignment.TopCenter)) != ((ContentAlignment)0))
{
rect.X += (rect.Width - size.Width) / 2f;
}
rect.Width = size.Width;
return rect;
}
///
/// 调整Y坐标和高度,使高度为size的高度,在垂直方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 垂直对齐方式
/// 新矩形
public static RectangleF VAlign(SizeF size, RectangleF rect, ContentAlignment align)
{
if ((align & (ContentAlignment.BottomRight | ContentAlignment.BottomCenter | ContentAlignment.BottomLeft)) != ((ContentAlignment)0))
{
rect.Y += rect.Height - size.Height;
}
else if ((align & (ContentAlignment.MiddleRight | ContentAlignment.MiddleCenter | ContentAlignment.MiddleLeft)) != ((ContentAlignment)0))
{
rect.Y += (rect.Height - size.Height) / 2f;
}
rect.Height = size.Height;
return rect;
}
///
/// 调整X坐标和宽度,使宽度为size的宽度,在水平方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 水平对齐方式
/// 新矩形
public static Rectangle HAlign(Size size, Rectangle rect, HorizontalAlignment align)
{
if ((align & HorizontalAlignment.Right) != 0)
{
rect.X += rect.Width - size.Width;
}
else if ((align & HorizontalAlignment.Center) != 0)
{
rect.X += (rect.Width - size.Width) / 2;
}
rect.Width = size.Width;
return rect;
}
///
/// 调整X坐标和宽度,使宽度为size的宽度,在水平方向上移动对齐到矩形
///
/// 大小
/// 矩形
/// 水平对齐方式
/// 新矩形
public static RectangleF HAlign(SizeF size, RectangleF rect, HorizontalAlignment align)
{
if ((align & HorizontalAlignment.Right) != 0)
{
rect.X += rect.Width - size.Width;
}
else if ((align & HorizontalAlignment.Center) != 0)
{
rect.X += (rect.Width - size.Width) / 2f;
}
rect.Width = size.Width;
return rect;
}
///
/// 从容器大小中减去指定大小by关系.重叠关系(需要预先手动排除)
///
/// 容器大小
/// 内容大小
/// 容器内容关系
/// 新大小
public static Size SubAlignedRegion(Size containerSize, Size contentSize, TextImageRelation relation)
{
return SubAlignedRegionCore(containerSize, contentSize, IsVerticalRelation(relation));
}
///
/// 从容器大小中减去指定大小by是否上下关系.重叠关系(需要预先手动排除)
///
/// 容器大小
/// 内容大小
/// 是否垂直关系
/// 新大小
public static Size SubAlignedRegionCore(Size containerSize, Size contentSize, bool vertical)
{
if (vertical)
{
containerSize.Height -= contentSize.Height;
}
else
{
containerSize.Width -= contentSize.Width;
}
return containerSize;
}
///
/// 是否垂直关系
///
/// 文本图片相对位置
/// 是垂直关系返回true,否则返回false
public static bool IsVerticalRelation(TextImageRelation relation)
{
return ((relation & (TextImageRelation.TextAboveImage | TextImageRelation.ImageAboveText)) != TextImageRelation.Overlay);
}
///
/// 两个大小相加,by关系.重叠关系(需要预先手动排除)
///
/// 内容大小1
/// 内容大小2
/// 两个内容关系
/// 新大小
public static Size AddAlignedRegion(Size contentSize1, Size contentSize2, TextImageRelation relation)
{
return AddAlignedRegionCore(contentSize1, contentSize2, IsVerticalRelation(relation));
}
///
/// 两个大小相加,by是否上下关系.重叠关系(需要预先手动排除)
///
/// 内容大小1
/// 内容大小2
/// 是否吹关系
/// 新大小
public static Size AddAlignedRegionCore(Size contentSize1, Size contentSize2, bool vertical)
{
if (vertical)
{
contentSize1.Width = Math.Max(contentSize1.Width, contentSize2.Width);
contentSize1.Height += contentSize2.Height;
}
else
{
contentSize1.Width += contentSize2.Width;
contentSize1.Height = Math.Max(contentSize1.Height, contentSize2.Height);
}
return contentSize1;
}
///
/// 获取两个重叠的Size的最小容器的大小
///
/// 大小1
/// 大小2
/// 容器大小
public static Size UnionSizes(Size a, Size b)
{
return new Size(Math.Max(a.Width, b.Width), Math.Max(a.Height, b.Height));
}
///
/// 按锚定方式分割矩形
///
/// 要被分割的矩形
/// 内容大小
/// 锚定方式
/// 第一个矩形
/// 第二个矩形
public static void SplitRegion(Rectangle bounds, Size contentSize, AnchorStyles anchor, out Rectangle region1, out Rectangle region2)
{
region1 = region2 = bounds;
switch (anchor)
{
case AnchorStyles.Top:
region1.Height = contentSize.Height;
region2.Y += contentSize.Height;
region2.Height -= contentSize.Height;
return;
case AnchorStyles.Bottom:
region1.Y += bounds.Height - contentSize.Height;
region1.Height = contentSize.Height;
region2.Height -= contentSize.Height;
break;
case (AnchorStyles.Bottom | AnchorStyles.Top):
break;
case AnchorStyles.Left:
region1.Width = contentSize.Width;
region2.X += contentSize.Width;
region2.Width -= contentSize.Width;
return;
case AnchorStyles.Right:
region1.X += bounds.Width - contentSize.Width;
region1.Width = contentSize.Width;
region2.Width -= contentSize.Width;
return;
default:
return;
}
}
///
/// 将region2按anchor锚定到bounds,将region1按反转的anchor锚定到bounds
///
/// 容器矩形
/// 锚定方式
/// 矩形1
/// 矩形2
public static void ExpandRegionsToFillBounds(Rectangle bounds, AnchorStyles anchor, ref Rectangle region1, ref Rectangle region2)
{
switch (anchor)
{
case AnchorStyles.Top:
region1 = SubstituteSpecifiedBounds(bounds, region1, AnchorStyles.Bottom);
region2 = SubstituteSpecifiedBounds(bounds, region2, AnchorStyles.Top);
return;
case AnchorStyles.Bottom:
region1 = SubstituteSpecifiedBounds(bounds, region1, AnchorStyles.Top);
region2 = SubstituteSpecifiedBounds(bounds, region2, AnchorStyles.Bottom);
break;
case (AnchorStyles.Bottom | AnchorStyles.Top):
break;
case AnchorStyles.Left:
region1 = SubstituteSpecifiedBounds(bounds, region1, AnchorStyles.Right);
region2 = SubstituteSpecifiedBounds(bounds, region2, AnchorStyles.Left);
return;
case AnchorStyles.Right:
region1 = SubstituteSpecifiedBounds(bounds, region1, AnchorStyles.Left);
region2 = SubstituteSpecifiedBounds(bounds, region2, AnchorStyles.Right);
return;
default:
return;
}
}
///
/// 锚定内容矩形到容器矩形
///
/// 容器矩形
/// 内容矩形
/// 锚定方式
/// 新矩形
private static Rectangle SubstituteSpecifiedBounds(Rectangle containerBounds, Rectangle contentBounds, AnchorStyles anchor)
{
int left = ((anchor & AnchorStyles.Left) != AnchorStyles.None) ? contentBounds.Left : containerBounds.Left;
int top = ((anchor & AnchorStyles.Top) != AnchorStyles.None) ? contentBounds.Top : containerBounds.Top;
int right = ((anchor & AnchorStyles.Right) != AnchorStyles.None) ? contentBounds.Right : containerBounds.Right;
int bottom = ((anchor & AnchorStyles.Bottom) != AnchorStyles.None) ? contentBounds.Bottom : containerBounds.Bottom;
return Rectangle.FromLTRB(left, top, right, bottom);
}
}
}