import {SColor, SPainter, SPoint, SRect} from "@persagy-web/draw/lib"; import { SGraphItem } from "@persagy-web/graph/lib"; import { Door } from "@persagy-web/big/lib/types/floor/Door"; import { ItemColor, ItemOrder } from "@persagy-web/big/lib"; import { SMathUtil } from "@persagy-web/big/lib/utils/SMathUtil"; /** * 门item * * @author 郝建龙 */ export class SDoorItem extends SGraphItem { /** 门数据 */ data: Door; /** 门轮廓线坐标list */ private readonly pointArr: SPoint[] = []; /** 门长度 */ private readonly r: number = 0; /** 角度 */ private readonly ang: number = 0; /** 旋转点 */ private readonly p: SPoint = new SPoint(0, 0); /** 旋转起始角度,结束角度+Math.PI/2 */ private readonly startAng: number = -Math.PI / 2; /** X坐标最小值 */ private minX = Number.MAX_SAFE_INTEGER; /** X坐标最大值 */ private maxX = Number.MIN_SAFE_INTEGER; /** Y坐标最小值 */ private minY = Number.MAX_SAFE_INTEGER; /** Y坐标最大值 */ private maxY = Number.MIN_SAFE_INTEGER; /** * 构造函数 * * @param parent 指向父对象 * @param data 门数据 */ constructor(parent: SGraphItem | null, data: Door) { super(parent); this.data = data; this.zOrder = ItemOrder.doorOrder; if (this.data.OutLine.length) { this.pointArr = this.data.OutLine[0].map( (t): SPoint => { let x = t.X, y = -t.Y; if (x < this.minX) { this.minX = x; } if (y < this.minY) { this.minY = y; } if (x > this.maxX) { this.maxX = x; } if (y > this.maxY) { this.maxY = y; } return new SPoint(t.X, -t.Y); } ); let p1 = this.pointArr[0], p2 = this.pointArr[1]; // 旋转点 this.p = p1; const HX = (this.data.HandDirection.X = Number( this.data.HandDirection.X.toFixed() )); const HY = (this.data.HandDirection.Y = Number( this.data.HandDirection.Y.toFixed() )); const FX = (this.data.FaceDirection.X = Number( this.data.FaceDirection.X.toFixed() )); const FY = (this.data.FaceDirection.Y = Number( this.data.FaceDirection.Y.toFixed() )); // 向量点乘 => x1 * x2 + y1 * y2,大于0同向 let dotProduct = (p2.x - p1.x) * HX + (p2.y - p1.y) * -HY; if (dotProduct > 0) { this.p = p2; p2 = p1; p1 = this.p; } // 两点间距离 this.r = SMathUtil.pointDistance(p1.x, p1.y, p2.x, p2.y); // 门朝向角度 let fo = Math.atan(-FY / FX); this.ang = FX > 0 ? fo : fo + Math.PI; // 向量叉乘 => x1 * y2 - x2 * y1,小于0是顺时针 let direction = (p2.x - p1.x) * -FY - (p2.y - p1.y) * FX; if (direction > 0) { this.startAng = 0; } } } // Constructor /** * Item对象边界区域 * * @return SRect */ boundingRect(): SRect { return new SRect( 0, 0, this.r, this.r ); } // Function boundingRect() /** * Item绘制操作 * * @param painter painter对象 */ onDraw(painter: SPainter): void { painter.translate(this.p.x, this.p.y); painter.rotate(this.ang); painter.pen.lineWidth = painter.toPx(1); painter.pen.color = ItemColor.doorColor; painter.drawLine(0, 0, this.r, 0); painter.pen.lineDash = [50, 100]; painter.pen.lineWidth = painter.toPx(1); // painter.drawArc( // -this.r, // -this.r, // this.r * 2, // this.r * 2, // this.startAng, // this.startAng + Math.PI / 2 // ); } // Function onDraw() } // Class SDoorItem